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Pants have following:
2 deep mortise trouser pockets.
2 bulky pockets with drainage at the hips with flaps on Velcro fasteners.
2 mortise back pockets with flap buttoned.
2 calf pockets with Velcro flaps.
Leg cuffs are adjustable in volume with cords.
The belt of trousers is regulated on volume by a cord.
Fabric: rip-stop is a fabric reinforced with high-strength yarns that is
able to stop the break by localizing it in a fragment that
is very small in area, preventing it from spreading.
MULTICAM camouflage was developed by the American company "Crye Precision" together with "U.S. Army Soldier Systems Center”.
The latter is also known as the US Army Natick labs laboratory.
The creation of colors took more than eight years of expeditions,
scientific work, summarizing the data and practical "field" checks.
This drawing was created as a single universal camouflage for the American army.
The need for its creation has become apparent after the operation "Storm in the Desert" conducted in Iraq.
The camouflage patterns used at that time, both for the woodland (Woodland) and
specially created for desert operations (Tri-Color Desert), did not provide the necessary camouflage of the fighters.
Each operation still required special camouflage.
This greatly hampered the work of the supply services and reduced the security of the soldiers.
Even with the start of operations in Afghanistan and the new company in Iraq,
after the introduction of the new universal digital camouflage (Digital), the situation has not been changed radically.
It became obvious that there is a need for a new single universal pattern
that allows you to hide a fighter in any terrain and at any distance from the observer.
It should mask equally well both against the background of vegetation, and against the background of desert or rocky terrain.
It is equally good to shelter against the background of urban buildings or ruins, and under different light
conditions. It is used well both in any climate zone and at any time of the year.
How does it work?
It seemed that with all desire, such a drawing is simply impossible to obtain. But the creators went to the trick.
They used the weaknesses of human vision and the imperfection of the eye design.
In theory, in order the camouflage to cover at a great distance, it should consist of large blurry spots.
At the closest distance, and especially against the background of foliage and vegetation,
when the human eye especially clearly sees small objects, the drawing should be made of small rounded elements of the prevailing background.
The developers noticed that the prevailing background in almost all
regions of the globe is very similar. These are gradients green and brown.
The discovery for them was the fact that there is no black color in nature,
although it is commonly used in camouflage drawings in most countries of the world.
By combining the data, and conducting a computer simulation with the overlay of more than
a thousand layers of images, the developers got a picture, which is known as “MULTICAM”.
It takes shades of the environment.